CONCEPT ART / VISUAL DEVELOPMENT
Clients: Netflix, Blue Sky Studios, Disney, Gravity Sketch, Dneg, MPC, Parallux, Spire Animation, SVA
Desert Harvest
Designed and created directly in Unreal Engine
Additional modeling in Blender and 3D Coat
Paintovers in Photoshop
Character Design by Annlyn Huang
Final project for Jama Jurabaev's Unreal Masterclass
Trouble
Feature film - environment design
Copyright: Spire Animation Studios
Art directors: Philippe Brochu, Luca Pisanu
Software: Blender, Adobe Modeler VR, Gravity Sketch with paintovers in Photoshop
Password protected !! To view request a password at emanuele.pavarotti@gmail.com
With Kind Regards From Kindergarten
I worked on this project as vis dev artist and virtual staging supervisor.
Directed by Mark Osborne and produced by Jinko Gotoh
Copyright: Netflix Animation
Art Director: Greg Couch - Production Designer: Alex Juhasz
Password protected !! To view request a password at emanuele.pavarotti@gmail.com
Escape From Hat
Feature film directed by Mark Osborne and produced by Jinko Gotoh
Tasks: environment design, virtual staging / scouting for sequences and environments
Copyright: Netflix Animation
Software Gravity Sketch, Quill, Blender, Photoshop
Art director: Lip Comarella - Production Designer: Alex Juhasz
Password protected !! To view request a password at emanuele.pavarotti@gmail.com
Around 3D Festival - Recreating an Eyvind Earle illustration in 3D
Client: Gravity Sketch and Arouund3D festival
We've been invited to the Around 3D conference to demonstrate how we use Gravity Sketch in production.
We decided to recreate a classic illustration by Eyvind Earle in 3D
Done in collaboration with Michelle Lannen and Qieer Wang.
Software: Gravity Sketch, Blender
Spread The Love
Part of a series of animation clips commissioned by Jess Morris for the 'Spread the Love' project
Done in collaboration with Lip Comarella and Annlyn Huang
Software: Quill VR, Blender
Nude Poly
A series of painting portraying low poly nude figures, reminiscent of cubism.
The series mixes 3D with traditional painting
Software: Blender, 3D Coat, Photoshop, traditional media
Parallux
Concept for an interactive Space Station. Part of a metaverse project
Copyright: Parallux
Software: Blender
Still life
Stylized still life paintings of everyday objects
Done en plein air
Software: Heavypaint
Character and landscape illustration
Illustrations featuring stylized shapes, characters and landscapes
Software: Heavypaint, Photoshop, Procreate
Drawings and Sketches
Miscellaneous sketches, drawings, animation studies from various projects.
Software: Photoshop, Procreate, pencil and paper
Emanuele Pavarotti
Visual Development / Concept Art
emanuele.pavarotti@gmail.com
+1 347 828 3160 emanuele.pavarotti@gmail.com Instagram: @calcif3r Twitter: @pava0ne
© EMANUELE PAVAROTTI 2023