CONCEPT ART / VISUAL DEVELOPMENT

Clients: Netflix, Blue Sky Studios, Disney, Gravity Sketch, Dneg, MPC, Parallux, Spire Animation, SVA

Desert Harvest

Designed and created directly in Unreal Engine

Additional modeling in Blender and 3D Coat

Paintovers in Photoshop

Character Design by Annlyn Huang

Final project for Jama Jurabaev's Unreal Masterclass

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Trouble

Feature film - environment design

Copyright: Spire Animation Studios

Art directors: Philippe Brochu, Luca Pisanu

Software: Blender, Adobe Modeler VR, Gravity Sketch with paintovers in Photoshop

Password protected !! To view request a password at emanuele.pavarotti@gmail.com

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With Kind Regards From Kindergarten

I worked on this project as vis dev artist and virtual staging supervisor.

Directed by Mark Osborne and produced by Jinko Gotoh


Copyright: Netflix Animation

Art Director: Greg Couch - Production Designer: Alex Juhasz

Password protected !! To view request a password at emanuele.pavarotti@gmail.com

Escape From Hat

Feature film directed by Mark Osborne and produced by Jinko Gotoh

Tasks: environment design, virtual staging / scouting for sequences and environments

Copyright: Netflix Animation

Software Gravity Sketch, Quill, Blender, Photoshop

Art director: Lip Comarella - Production Designer: Alex Juhasz

Password protected !! To view request a password at emanuele.pavarotti@gmail.com

Around 3D Festival - Recreating an Eyvind Earle illustration in 3D

Client: Gravity Sketch and Arouund3D festival

We've been invited to the Around 3D conference to demonstrate how we use Gravity Sketch in production.

We decided to recreate a classic illustration by Eyvind Earle in 3D

Done in collaboration with Michelle Lannen and Qieer Wang.

Software: Gravity Sketch, Blender

Spread The Love

Part of a series of animation clips commissioned by Jess Morris for the 'Spread the Love' project

Done in collaboration with Lip Comarella and Annlyn Huang

Software: Quill VR, Blender

Nude Poly

A series of painting portraying low poly nude figures, reminiscent of cubism.

The series mixes 3D with traditional painting

Software: Blender, 3D Coat, Photoshop, traditional media

Parallux

Concept for an interactive Space Station. Part of a metaverse project 

Copyright: Parallux

Software: Blender

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Still life

Stylized still life paintings of everyday objects

Done en plein air

Software: Heavypaint

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Character and landscape illustration

Illustrations featuring stylized shapes, characters and landscapes

Software: Heavypaint, Photoshop, Procreate

Drawings and Sketches

Miscellaneous sketches, drawings, animation studies from various projects.

Software: Photoshop, Procreate, pencil and paper

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Emanuele Pavarotti

Visual Development  / Concept Art

emanuele.pavarotti@gmail.com

+1 347 828 3160 emanuele.pavarotti@gmail.com  Instagram: @calcif3r    Twitter: @pava0ne

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